feat: port + refactor ExecutorchModule to C++#345
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JakubGonera
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| async load( | ||
| modelSource: ResourceSource, | ||
| onDownloadProgressCallback: (_: number) => void = () => {} | ||
| ): Promise<void> { | ||
| const paths = await ResourceFetcher.fetchMultipleResources( | ||
| onDownloadProgressCallback, | ||
| modelSource | ||
| ); | ||
| this.nativeModule = global.loadExecutorchModule(paths[0] || ''); | ||
| } | ||
|
|
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| protected async forwardET(inputTensor: TensorPtr[]): Promise<TensorPtr[]> { | ||
| return await this.nativeModule.forward(inputTensor); | ||
| } | ||
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| async getInputShape(methodName: string, index: number): Promise<number[]> { | ||
| return this.nativeModule.getInputShape(methodName, index); | ||
| } |
Contributor
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Two thoughts on this setup:
- The
loadmethod contains logic that would only be used if used withExecutorchModule(correct me if I'm wrong), so we don't gain anything on having this code here compared to inExecutorchModule. - Adding
forwardETto the base class requires each module inheriting to be a single model, so it excludes things like OCR which will not have a singleforwardETmethod we could invoke. Maybe we should inherit fromExecutorchModulewhere possible (e.g.StyleTransfer), and have this be a true base class for all modules?
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- That's correct, this setup was done strictly for testing purposes and I forgot to change it
- Yeah, that makes sense but I'm not sure if this can be done now. Currently the native API accepts one source arg on load. So either we refactor the native API and then make the changes you mentioned, or we can do something like this:
class EncoderDecoderModel { // doesn't inherit from base, kind of like a controller
constructor(encoderSource, decoderSource) {
// they do inherit from base
this.encoder = new SomeEncoder(encoderSource)
this.decoder = new SomeDecoder(decoderSource)
}
}
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## Description This PR aims to replace the existing ExecuTorch bindings for ones that leverage JSI and resemble the underlying runtime more accurately. Currently WIP. ### Type of change - [ ] Bug fix (non-breaking change which fixes an issue) - [ ] New feature (non-breaking change which adds functionality) - [ ] Breaking change (fix or feature that would cause existing functionality to not work as expected) - [ ] Documentation update (improves or adds clarity to existing documentation) ### Tested on - [ ] iOS - [ ] Android ### Testing instructions <!-- Provide step-by-step instructions on how to test your changes. Include setup details if necessary. --> ### Screenshots <!-- Add screenshots here, if applicable --> ### Related issues <!-- Link related issues here using #issue-number --> #209 #338 - [ ] I have performed a self-review of my code - [ ] I have commented my code, particularly in hard-to-understand areas - [ ] I have updated the documentation accordingly - [ ] My changes generate no new warnings ### Additional notes <!-- Include any additional information, assumptions, or context that reviewers might need to understand this PR. -->
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Description
This PR aims to replace the existing ExecuTorch bindings for ones that leverage JSI and resemble the underlying runtime more accurately. Currently WIP.
Type of change
Tested on
Testing instructions
Screenshots
Related issues
#209
#338
Additional notes